The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. For 1 charge, you cast the 1st-level version of the spell. A Quickened magic missile isn't "too fast" for a shield spell; a Fell Drain magic missile isn't "too negative" for a shield. Price 700 gp. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. The same seems to be true of the Wand of Magic Detection, and Wand of Secrets, while the Wand of Enemy Detection, and the. A wand of magic missiles can hold up to seven charges. Manifold Missiles is certainly worth mentioning. As far as I can tell it shouldn't do anything more than a 1st level wand apart from be more expensive. View to South. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Craft Requirements Supply a casting of magic missile of the appropriate level. Or at least. Also, since the Monk player will most likely only have 2 of those wands, said insane DPR will only be possible once. Press J to jump to the feed. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. 26,000 gp for one that doesn't cure permanent negative levels or 71,000 gp for one that does. I forget this vtt runs a ton of systems and not just pf2. The assistant must succeed in an Arcana check versus 10. On a 1, the wand crumbles into ashes and is destroyed. Especially since the caster will likely have no trouble having a free hand while their eidolon goes rampaging. While assassins are skilled in ending lives and many are evil, some live by a moral code, preying on the wicked, the cruel, or those who revel in unchecked aggression or power. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. to 5:00 p. Using all of this, each magic missile is going to deal 1d4+1+6 (int)+7 (prof)+1 (wand), for an average damage of 17. Wand of Magic Missile II is a level 1 Scroll from the Evocation school. Errant Wand of Magic Missiles. This wand has 7 charges. You're likely to find many of these, so the best strategy is to use and drop as they are not worth recharging. Subscribing greatly boosts our channel visibility and is as easy as clicking your mouse or tapping your phone. The spell ends for a target that attacks or casts a spell. Activate Cast a Spell. Magic missile is definitely a wand worth upgrading to around +6, since that effectively boosts your other wands also to +6. Wand of Manifold Missiles Item 5+. It's updated regularly so the magic missile info should be in there. On a 1, the wand crumbles into ashes and is destroyed. Activate Cast a Spell Frequency once per day, plus overcharge; the activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three. This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. . You could use the quickened wand of ray of frost twice in a round. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. The Magic Wand interceptor underwent its first. Like the Wand of Manifold Missiles fires a number of missiles each turn after it was used. Wand of Magic Missiles. Bulk L Usage held in 1 hand . Mar 6, 2019,. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. Wand of Magic Missile is great for non mages as a means to disrupt enemy mages, note that you can still attack after firing the wand off. Usage worn circlet; Bulk L. A Wand of Crackling Lightning is a double thick lightning bolt that flat foots people. Note Wands + Staves are very expensive so around level 10 I would start looking heavily into scrolls to supplement your spell slots. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. Hold 2 wand of manifold missiles. Activate Cast A Spell. ago. You can increase the spell slot level by one for each additional charge you expend. Lightning. Activate Cast a Spell; This activation takes [two-actions] if the spell normally takes [one-action] to cast, or [three-actions] if the spell normally takes [two-actions] Frequency once per day, plus overcharge; Effect You Cast the Spell. Most of those forced into undeath as mummies are bound to tombs, temples, and vaults as guardians. Kobold Legacy This doesn't reflect the latest rules and lore. With the wand in hand, its wielder can use an action to fire the magic missile spell from the wand-no components required-and expend 1 to 3 of the wand’s. Chuck in a level 5 wand of manifold missiles and that's 15d4+15 auto damage for 10 rounds. On a critical success, the target takes double damage and is dazzled for 1 round. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Make a spell attack roll against a single creature. Craft Requirements Supply a listed-level. A Magic Missile Wand created with minimal caster level deals 1d4+1 damage no matter who uses it and costs 750 gp. Wand of Manifold Missiles (7th-Level Spell) Item 17. Magic Weapon: Make a weapon temporarily magical. • 1 yr. Currently trying to make a build that is entirely troll and built around using as many Wands of Manifold Missiles as I possibly can. Permissions and credits. . Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. In these cases, the item has the arcane. If you're using it with Cantrips I'd add some sort of flavorful quirk to the spell. m. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. Stored Items The runecarved lichcan store items inside its body, as detailed below. 0 Price 160 gp Wand of Manifold Missiles (3rd-Level Spell) Item 9 Source Core Rulebook pg. SPECIFIC WANDS. Obligatory post of the Deadly D8 video on the Wand of Manifold Missiles. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. Wand of Magic Missile is a powerful dnd item that can be used to unleash a barrage of magical missiles. You should be able to enjoy the video. After you cast the spell, an additional missile or missiles are released from. Nick, big cheer to him, I decided to make my own Wand of Magic missile script. Wand of the Heavens: Flamestrike - 8-48 to target: Sold in Sorcerous Sundries in BG, and in Ulgoth's Beard (TSC) Wand of Lightning: Lightning Bolt - 6-36 damage to all creatures in path: Sold in Sorcerous Sundries in BG: Wand of Magic Missiles: One missile causing 2-5 damage: Tranzig in Feldepost's Inn in Beregost on Chapter 3, Sorcerous. Even in a high magic game, I'd personally never give out something that powerful that early. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Longtime subscriber to this sub, though I'm a smidge of a lurker. Ask your DM whether magic item use is perceptible. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. Wand of striking and wand of magic missile: The low damage potential of these wands for ranged attacks makes them less useful as the game progresses. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. 3d4+3 isn't much stronger than a cantrip from a level 5 or 10 caster. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Items can support characters by granting bonuses. A Wand of Magic Missiles 5e is a magical item that shoots out up to five magical missiles that deals 1d4+1 force damage each. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. On a 1, the wand crumbles into dust and is destroyed. PF2 Animated: Wand of Manifold Missiles. You'd need to do some work to track down a seller of the wand or a key component for crafting. Author: criticalrole. 0. Weight light. Make a ranged spell attack roll against your target's AC. 598 4. WAND. An evil or good robe gains the appropriate trait. WAND. After you cast the spell, an additional missile or missiles are released from the wand at the start of. Vellynne wears bracers of defense and carries a wand of magic missiles (see “Actions” below). ago. You can increase the spell slot level by one for each additional charge you expend. Boots of bounding. 2. The sound effects really add to the video, haha. The primary. For some reason the game does not allow direct switching by drag-dropping the one wand on the equipped one (charge number does not change). After you cast the spell, an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the 1-action version of magic missile. . com. Greeting adventurer! Looks like you submitted some cool character art based on the "Arts & Crafts" tag! Please follow up with your character's ancestry, background, and class, and build details relating to Pathfinder. Errant Wand of Magic Missiles. Any character may assist with preparation when properly instructed. Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. Air Bubble: React to create air for a creature to breathe. Effect You cast Magic Missile at 3rd level. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. You also learn to use polearms, the signature weapons of the runelords, and can acquire the secrets of the mighty, ancient magic items called aeon stones, embedding them into your skin. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. PF2 Animated: Wand of Manifold Missiles. This is honestly pretty strong since you draw your implement as part of the action to use it (starting when you get your second one) so you're replacing the action you would normally use to draw. RAW, yes. 3rd level = 2, 5th level = 4, 7th level = 8, 9th level = 16 missiles per action). Source Advanced Player's Guide pg. So one heroism potion, potion of fire breath or an exploding potion and it really won't matter what's in your off hand. Time for another Dungeons and Dragons magic item tip: the amazing Wand of Magic Missile. This is why I'm investing in magic missile, wand of manifold missiles and dragon throat scales Ranger and fighter can get feats that ignore cover Caster phase bolt ignores cover I'm sure there are more Let the players grow into the system Reply Dreadon1. Each wand holds a spell of a certain level, determined when the wand is created. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Especially if you level. The Wand of Missiles of Imoen has few charges. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3:. Wand of Manifold Missiles. Spell 1. Great. Items +2 greater striking grievous battle axe, wand of manifold missiles (7th), wand of wall of force. Bardarok •. It is specific about what events cause it to end. Wand of Magic Missiles is a Spell Focus Item in Solasta: Crown of the Magister. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. 0. !power { { --name|Wand of Magic Missile --leftsub|Contains maximum 7 charges --inlinereplace|ChargesOnCharacterSheet|@. These include the Magic Wand and the Arrow III missile, designed in response to the nation’s evolving threats. There is an extra requirement that might come into play - command word. Price 700 gp. There isn’t a specific hierarchy of which specific rule trumps another. This build has potential to out DPR Fighters, but is built around a feat that is marked for Errata, so keep that in mind. However, normal wands should work, since they only require holding the Wand, not wielding. A wand of Status means you can know when your rogue becomes Observed while on a scouting mission, so you can rush in and save them from getting mobbed. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage. They’re like scrolls that my players will actually use. Shield H: A shield of magical force blocks attacks and magic missiles. Best mage in the party ever. ratingWand of Manifold Missiles (3rd Level) This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. One charge will cast the base (third level) version of the spell; every additional charge. The end of this wand is forked instead of tapered. We produce everything in this video but the animation- we hire artists (from reddit actually!) to do the animation, and that has, by far, the largest cost associated with it. Once as a swift action and once as a standard action. To my knowledge the only offensive wand that does not require attunement is wand of magic missile, if there are others, I would think really hard before allowing those into the game. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. . T3: 3rd level Magic Missile using as many Actions as you can. After you Cast The Spell, an additional missile or missiles are released from the wand. Divination Magical Staff. Join. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Spout H: Batter creatures with a water blast that is larger if cast in a body of water. This wand has 7 charges. 0 Price 50 gp Hat of the Magi (Greater) Item 9 Source Core. Item 5+. 592 4. Choose targets each time. Type 1st-level spell. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. You only need to learn one 1st-level formula to Craft a magic wand. Spread per day. You choose the target for each missile individually. Obligatory post of the Deadly D8 video on the Wand of Manifold Missiles. Items wand of manifold missiles (3rd level) AC 30; Fort +21, Ref +23, Will +19 HP 195 ( negative healing ); Immunities death effects, disease , paralyzed , poison , unconscious Price 700 gp. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Otherwise, for example the Wand of Magic Missiles, anyone can use them. 7. Not bad for a boss fight, imo. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. It is said that this wand was created by a powerful wizard who wanted to create a weapon that would be able to destroy his enemies. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. • 1 yr. Maybe as a 5th level item it could be a wand of manifold missiles (1st). Business, Economics, and Finance. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Beginner Box ; Rulebooks . Specific spells you learn come from your conscious mind, which shapes the raw psychic power from your subconscious into the forms and phenomena that you intentionally cast. Wand of Longstrider 2. Source Core Rulebook pg. The damage for the area of effect is 1d4+1 and if you are an evocation wizard, you get to add your INT bonus, so potentially up to 1d4+6. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Wands are fun to give out because you can pick just about any spell that the group can cast that they probably wouldn't prep. Thus, a sorcerer casting a V,S spell with subtle spell. A level 2 Sorcerer has 3 spell slots. 0. Magical Wand. I also know that if I use up all the charges and roll a 1 on the subsequent d20. 3d4+3 in total. Wand of Manifold Missiles (5th-Level Spell) Item 13. For 1 charge, you. Wand of Manifold Missiles is always a great go to. Originally Posted by dascarletm. As a sorcorrer you only have 1 focus point but regenerate it 10 minutes after you last used it. They kinda are like a staff, albeit only 1,5 spell slots and recharges every day. So let's look at the wand of magic missile for example. The lich can Interact to remove or store an item. I think the best way to do this would be to be an arcane sorcerer of some sort (like imperial bloodline), grab Dangerous Sorcery for extra damage, then pick magic missile as a signature spell. Usage held in 1 hand; Bulk L. A Wand of Manifold Missiles on the other hand adds additional Magic Missiles to a casting. 638 4. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. Special Equipment. This wand has 7 charges. Magic missile is one of the best spells in the entire game. You can increase the spell slot level by one for each additional charge you expend. If you use the DMG, then I don't think you can do it the way you suggest. Wand implements are associated with the astrological signs of the thrush and the sky. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast a 7th-level magic missile. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. Basically, cast again at risk (50/50) of destroying the wand. Then my dm suddenly decided we would be doing Pf2 instead (which is good I like it more anyway). Anyways, I've recently been making animated Pathfinder 2e videos, and thought I'd share something I made recently to see if anyone is interested in this style of video. Magic Wand, Wand Cane, Wand of Caustic Effluence, Wand of Choking Mist, Wand of Chromatic Burst, Wand of Clinging Rime, Wand of Contagious Frailty, Wand of Continuation, Wand of Crackling Lightning, Wand of Crushing Leaps, Wand of Dazzling. But be warned: you might succumb to sin in your pursuit of power. Effects with this trait deal force damage or create objects made of pure magical force. That's basically like passive bonus, and at 160gp, it's way cheaper than any alternative. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated. Air Bubble: React to create air for a creature to breathe. For 1 charge, you cast the 1st-level version of the spell. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Choose targets each time. They can also be inscribed with spells. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. This wand has 7 charges. . Wand of the Heavens: 8-48 damage to one creature: Bounty Hunter in the planar prison, sold in the Temple of Umberlee in Brynnlaw: Wand of Lightning: 3-18 electrical damage in a path: Prison area of 1st chapter, in the lava room in the Temple Ruins in the Umar Hills: Wand of Magic Missiles: 1 Magic Missile will strike target: Prison area of 1st. your total cost would be: 1. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Source Core Rulebook pg. Re: Magic Missile Machine Gun. For 1 charge, you cast the 1st-level version of the spell. underdabridge • 9 yr. However, there is one other important aspect to counterspell, which is that the caster must see the target casting a spell in order to react to it. Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Kineticist Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch WizardAnimal Companions Construct Companions Eidolons Familiar Abilities Specific Familiars Undead Companions. Magic Properties: This wand has 7 charges. Any item that has been animated by magic. These willing mummies become the most powerful of their kind, rising above their brethren like an emperor above their subjects. For 1 charge, you cast the 1st-level version of the spell. PF2 Animated: Wand of Mannifold Missiles. r/DnD A chip A close button A chip A close buttonForget reserve feats and spells per day, just throw a BFC spell in every encounter and spam magic missile. After you cast the spell, an additional missile or missiles are released from the wand. So I what GMing for the first date my custom Scouting campaign, and my Rogue uses a wand of charm missile with 8 charges link on to against and last enemies of the session, and vaporize him. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Frequency Once per day, plus overcharge. You can increases the spell slot level by one for each additional charge you expend. That shit is boss. Occultism CheckThis wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Summon Instrument H: Conjure a musical instrument. Wand of Manifold Missiles (1st-Level Spell) Item 5 Source Core Rulebook pg. • 5 days ago. Cast each for 1 action. On Scrolls, Staves, and Wands - utility spells that aren't sexy is nice - Fairie Fire, Long Strider, Mage Armor, Comprehend Lanugages. 2 people marked this as a favorite. Cloak of the Bat is lovely for any stealthy character who might like some 1/day flight as well. 598 4. It does not give arcane die because it does not give arcane skill. Wand of Longstrider 2. <br /><br />For every. E. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Source Core Rulebook pg. Ancestry and background, initial proficiencies, psychic spellcasting, spell repertoire, psi cantrips and psi amps, Unleash Psyche, subconscious mind, conscious mind. Swap this with turn 1 if T1 starts in a particularly bad scenario where Acid Arrow isn’t possible and/or you really want to True Strike it. Staves. Cantrips, focus spells, and rituals can’t be placed in wands. 106. The correct pricing for an item of infinite magic missiles would be as follows: spell level (1) x caster level (1, 3, 5, 7, or 9) x 2000gp. Wand of Sleep is useful for quite a lot of enemies, but can be handled by a mage with Sleep just fine. 10 minutes downtime, you've got it back. It is also limited by its carrying capacity — which for a Tiny creature with a Strength of 4 is 30 lb — but this is not a problem for most items. A Wand of Manifold Missiles is a powerful low level magic item for this reason as well, amplifying the effect I brought up. It isn't a concentration spell. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. Hello lads, I recently got the Wand of magic missiles in my campaign, I`m puzzled how to properly use it. It automatically hits and deals 1d4+1 force damage. This wand has 7 charges. This wand has 7 Charges. Class Features. Price 700 gp. Drain Wand [free-action] Frequency once per day; Requirements Yulthruk hasn't acted yet on his turn; Effect On his turn Yulthruk can Cast a Spell he's prepared and already cast this day without spending a spell slot. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. Usage held in 1 hand; Bulk L. With that wand, you can do a 1 action attack that does a guaranteed 20d4+20 if it lasts all 10 rounds; that's a hell of a boss fight breaker. Your racket shapes your rogue techniques and the way you approach a job, while building your reputation in the criminal underworld for a certain type of work. T2: Wand of Manifold Missiles. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. Activate Cast A Spell. service@paizo. I think generally the idea is that your casters will acquire a wide range of wands, because they charge automatically and don't require investment, you can have as many as you. You can increase the spell slot level by one for each additional charge you expend. Effect You cast Magic Missile at 3rd level. You can use your reaction, and expend 1 charge, to speak its command word and cast the shield spell. Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. This roman-candle-turned-deadly will make your enemies retreat in fe. Even if it's not destroyed, it's broken. As an added bonus, it stacks with Item bonuses to speed from most magic boots. Disclaimer: That's my personal take on the matter. View across former missile battery. Magic Missile H: Pelt creatures with unerring bolts of magical force. For example, Mage Hand. An interesting example is the wand of magic missiles, usable by any class, but requiring an attack roll from a non-wizard. This lasts for 1 minute, until you're no longer wielding the wand, or until you try to activate the wand again. 0. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Accursed Staff, Animal Staff, Arboreal Staff, Atmospheric Staff, Bagpipes of Turmoil, Beast Staff, Boreal Staff, Celestial Staff, Chronomancer Staff, Composer Staff, Dragonprism. As long as total spell level doesn't exceed 4 it can be placed in a wand. rating Wand of Manifold Missiles (3rd Level) This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Craft Requirements Supply a casting of magic missile of the appropriate level. Basically, you get 1 missile per action you spend casting the spell. While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. For homebrewers: if you want to add an item bonus, give it to a specific spell and not all spells. rocket and missile system, any of a variety of weapons systems that deliver explosive warheads to their targets by means of rocket propulsion. She can expend 1 charge to cast the 1st-level version of the. This means it will take 5 days of preparation. You fire a ray of heat and flame. The number of charges can vary. Note the bolt can bounce off walls (not doors, though) come back and hit the player - therefore, extreme care should be taken when doing this on a narrow corridor. The missiles can target up to five creatures within 30 feet of the caster, or one creature within the same range. In most cases, it works as a +1 greatsword. Wand of Manifold Missiles (3rd-Level Spell) 9: 700 gp Wand of Overflowing Life (3rd-Level Spell) 9: 700 gp Wand of Crackling Lightning (4th-Level Spell) 10: 1,000 gp Wand of Hopeless Night (4th-Level Spell) 10: 1,000 gp Wand of. If you do the 1-3 symbol they use and just state that it's one dart per action then you free up a lot of space for more information like the special effects for Specific wands like Wand of Manifold Missiles extra darts. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more!Get app Get the Reddit app Log In Log in to Reddit. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Now, I know that at higher levels, magic missile is kind of pointless (except against multiple low-health enemies). Reply. Archives of Nethys Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | OtherSo wand of Force missile gives 4d4 damage and the damage type is arcane, Magic, attack and Force. This will obviously make them. For wands; out of combat spells that you are 100% sure you want to cast every single day. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the.